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Old Sep 12, 2007, 01:16 PM // 13:16   #41
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Charr are not good or evil.

Charr are like cats. If they like you, they won't eat you.

That's all.
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Old Sep 12, 2007, 02:36 PM // 14:36   #42
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Should take Pyre to KC, Kamadan or LA to clean up the rat problem.
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Old Sep 12, 2007, 02:38 PM // 14:38   #43
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Move this to Lore....

I thought this was going to be a discussion on the pve AI of the charr....
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Old Sep 12, 2007, 02:43 PM // 14:43   #44
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This is rarther funny, i wouldn't mind ether way
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Old Sep 12, 2007, 02:58 PM // 14:58   #45
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Quote:
Originally Posted by Bryant Again
Forced Character = fail. I'm not a sick son of a bitch - not because of the bondage, but because my character and myself would never, ever be that cruel.
Guild Wars doesn't really have the option to play good or evil characters. The storyline in all four campaigns forces your character to be good. If Anet had programmed an option to do something like what the OP suggested, it would have made the game ALOT more interesting. I personally would have applauded Anet for including ingame options like this.

Sometimes, I get really sick of listening to all the racist comments the NPCs throw at our characters and really wish I could torment them and show them their place. I probably would have chosen the evil option in this scenario in retaliation for Pyre calling me "Meat" and Gwen "Mouse". If I could smite the Asura everytime they called me "Bookah", I'd do that too. Same with Zhed's Two-Legs talk.

I really hope Anet gets a clue in Guild Wars 2 and stops making every single non-human race condesending, arrogant and racist. Either that, or give the player an evil option to put them in their place.
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Old Sep 12, 2007, 03:03 PM // 15:03   #46
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Quote:
Originally Posted by ShadowStorm
Guild Wars doesn't really have the option to play good or evil characters. The storyline in all four campaigns forces your character to be good. If Anet had programmed an option to do something like what the OP suggested, it would have made the game ALOT more interesting. I personally would have applauded Anet for including ingame options like this.

Sometimes, I get really sick of listening to all the racist comments the NPCs throw at our characters and really wish I could torment them and show them their place. I probably would have chosen the evil option in this scenario in retaliation for Pyre calling me "Meat" and Gwen "Mouse". If I could smite the Asura everytime they called me "Bookah", I'd do that too. Same with Zhed's Two-Legs talk.

I really hope Anet gets a clue in Guild Wars 2 and stops making every single non-human race condesending, arrogant and racist. Either that, or give the player an evil option to put them in their place.
Allignment in an MMO would indeed be pretty kick ass. RUMORS ON! I heard Bioware might be working on a Star Wars/KotOR MMORPG, so I'd imagine allignment or such in there.

However, if we *can't* choose how our characters are, I'd rather we weren't included in anything. Have the cutscenes just have you as a bystander, have us say nothing. For me, the immersion is broken when my character says something I don't want him to say.
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Old Sep 12, 2007, 04:20 PM // 16:20   #47
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I disagree with the OP of the thread.

I think we should have been allowed to kill Gwen. She made me want to kill her for pretty much all the cutscenes with her and the Charr.

Wait, the norn tournament let us face her in combat (or rather, let my spirits kill her) and slaughter her (one of the easiest opponents in the tournament aside from Mhenlo). Ok, I guess things are fine as they are

Quote:
Originally Posted by Bryant Again
I heard Bioware might be working on a Star Wars/KotOR MMORPG, so I'd imagine allignment or such in there.
Word at the BioWare forums is that they're trying to move away from alignments in their games.

Last edited by Zahr Dalsk; Sep 12, 2007 at 04:22 PM // 16:22..
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Old Sep 12, 2007, 04:31 PM // 16:31   #48
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Interesting thread.
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Old Sep 12, 2007, 04:38 PM // 16:38   #49
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Meh, no.. there are so many things wrong with this thread.

What happened in-game makes way more sense..

btw, if you could Domination-Magic whatever you wanted onto your team, the Charr would be no problem at all. Makes no sense..

Quote:
Originally Posted by Zahr Dalsk
I disagree with the OP of the thread.

I think we should have been allowed to kill Gwen. She made me want to kill her for pretty much all the cutscenes with her and the Charr.
QFT... I liked the cute Gwen so much more.. the new "badass" one is SO annoying.. gah..

Quote:
Originally Posted by ShadowStorm
Sometimes, I get really sick of listening to all the racist comments the NPCs throw at our characters and really wish I could torment them and show them their place. I probably would have chosen the evil option in this scenario in retaliation for Pyre calling me "Meat" and Gwen "Mouse". If I could smite the Asura everytime they called me "Bookah", I'd do that too. Same with Zhed's Two-Legs talk.
lol, So you could be just like the characters you don't like? Then EVERYONE can be annoying, racist & self centered! Just like real life! weeeeee!

Last edited by Darksun; Sep 12, 2007 at 04:45 PM // 16:45..
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Old Sep 12, 2007, 05:09 PM // 17:09   #50
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Alignment...

takes me back to Fable... i could kill every person i didn't like or yust who i wanted to kill and they still expected me to kill the main villain and then they're surprised i join forces
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Old Sep 12, 2007, 08:07 PM // 20:07   #51
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If I remember right, there in the printed manual for Prophesies was all the justification the Charr needed to invade Ascalon. They've never really been the bad guys. Humans did it to them first.

The lore for this traces back, and I'm really looking forward to playing a Charr in GW:2 and getting some revenge on those pesky human invaders.
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Old Sep 12, 2007, 08:20 PM // 20:20   #52
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Quote:
Originally Posted by Darksun
lol, So you could be just like the characters you don't like? Then EVERYONE can be annoying, racist & self centered! Just like real life! weeeeee!
Wisdom FTW.

Thanks!
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Old Sep 12, 2007, 09:11 PM // 21:11   #53
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Quote:
Originally Posted by Zahr Dalsk
Word at the BioWare forums is that they're trying to move away from alignments in their games.
Omgz fo real?...That's quite a big let down
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Old Sep 12, 2007, 09:31 PM // 21:31   #54
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Quote:
Originally Posted by BlackSephir
Agreed.
That's what's wrong with MMORPGs... They're MMO alright but not RPG enough.
*sigh*
My lil Assa is acting like all do-gooder, saying that he understands everyone and all... What kind of people go to Shing Jea to become Assassins and save the world? The hell?

"Ok Pyre, here's the deal. First, you'll help us find Ebon Vanguard or I'm going to go Boa-Sin on your ass. Then I'll think about finding your friends"
/slits throat after Vanguard is rescued.

*sigh*
Real MMORPG is yet to come.
Agree. The immediate acceptance of Pyre by our own characters is just a really bad story. It is like watching a movie and thinking why is that character so stupid?
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Old Sep 12, 2007, 09:42 PM // 21:42   #55
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The charr in control have brainwashed the rest. Simple as that.
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Old Sep 12, 2007, 09:53 PM // 21:53   #56
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Quote:
Originally Posted by Bryant Again
Omgz fo real?...That's quite a big let down
Nah, it's actually a good thing since that will allow for better choices than either Good or Stupid Evil (Stupid Evil is evil like mindless killing, it's something any brute can do, and it is most easily seen in the Sith from Star Wars).

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Old Sep 12, 2007, 10:29 PM // 22:29   #57
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Quote:
Originally Posted by ShadowStorm
Guild Wars doesn't really have the option to play good or evil characters. The storyline in all four campaigns forces your character to be good. If Anet had programmed an option to do something like what the OP suggested, it would have made the game ALOT more interesting. I personally would have applauded Anet for including ingame options like this.

Sometimes, I get really sick of listening to all the racist comments the NPCs throw at our characters and really wish I could torment them and show them their place. I probably would have chosen the evil option in this scenario in retaliation for Pyre calling me "Meat" and Gwen "Mouse". If I could smite the Asura everytime they called me "Bookah", I'd do that too. Same with Zhed's Two-Legs talk.

I really hope Anet gets a clue in Guild Wars 2 and stops making every single non-human race condesending, arrogant and racist. Either that, or give the player an evil option to put them in their place.
I don't want a good/evil option, I just want the option to not be so disgustingly good... At least in nightfall my characters had an issue with Zhed's "two-legs". In EotN it's all "well it's perfectly fine for you to insult me as long as I know what the insult means".

I had no problem with the "good" charr. After all, we've done quests with them as allies in the realm of torment. But those charr weren't so insulting, so I didn't expect Pyre to be that way. It's already obvious that charr can be both good and non-offensive. So why do we get such an annoying hero?
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Old Sep 12, 2007, 11:01 PM // 23:01   #58
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Quote:
Originally Posted by Zahr Dalsk
Nah, it's actually a good thing since that will allow for better choices than either Good or Stupid Evil (Stupid Evil is evil like mindless killing, it's something any brute can do, and it is most easily seen in the Sith from Star Wars).

http://www.forums.bioware.com
Well, as long as we can still be good or bad guys I'm fine with it.
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Old Sep 12, 2007, 11:05 PM // 23:05   #59
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GWEN aND BONDAGE o HELL YES
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Old Sep 13, 2007, 12:38 AM // 00:38   #60
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Quote:
Originally Posted by Andisa Kalorn
I don't want a good/evil option, I just want the option to not be so disgustingly good... At least in nightfall my characters had an issue with Zhed's "two-legs". In EotN it's all "well it's perfectly fine for you to insult me as long as I know what the insult means".

I had no problem with the "good" charr. After all, we've done quests with them as allies in the realm of torment. But those charr weren't so insulting, so I didn't expect Pyre to be that way. It's already obvious that charr can be both good and non-offensive. So why do we get such an annoying hero?
This is exactly why I think that our characters tread as carefully with the situation as they did. We've all met good Charr before (as you mentioned. In the Realm of Torment. At least, those that have finished Nightfall have). But the majority of them have just tried to eat us or burn us or just chop us into tiny pieces.

So, I think that our character was just trying to turn the situation so that we'd get a definite ally, instead of shutting him down at the first insult that his prejudice came up with. To me, that's a smart thing. Don't anger potention allies, especially when that potential ally is from a species known for the cruelty.

Personally, I don't see what's so insulting about being called meat anyway. It's like "Okay, yeah, he'd probably eat me, given the chance. Fair enough that he calls me that."

Anyway, I agree with those saying that we shouldn't be forced into an evil storyline. It would be nice to have a choice, even if it just had an option upon character creation that let you choose, and gave you a seperate set of cutscenes or something. But I think the majority of players would choose to be good (that's just an unfounded assumption on my part). Also, it fits better into the storyline of the games for the players to be good.

EDIT: I almost forgot.
Quote:
Originally Posted by MithranArkanere
Charr are not good or evil.

Charr are like cats. If they like you, they won't eat you.

That's all.
I agree completely. I've always thought of the Charr as some sort of evolved cat species. To have the same sort of tendencies as a cat makes sense to me. Especially the one about taking over the world. I think cats definitely would if they had the means to do so. They're probably plotting right now.

Last edited by Meat Axe; Sep 13, 2007 at 12:40 AM // 00:40..
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